Ok!
Bit of a reset on this project.
I am now building an engine with Love2D for this.
Got some stuff done.
Will document it at some point.
PixelPiledriver Fighting Game Devblog
Wednesday, June 4, 2014
Sunday, May 4, 2014
Been busy with other stuff!
Having just learned Lua, and really enjoying it, I'm considering using LOVE2D for this.
Will have more to say about it later.
Having just learned Lua, and really enjoying it, I'm considering using LOVE2D for this.
Will have more to say about it later.
Friday, February 28, 2014
I am working on a handful of different gameplay ideas.
Not sure which one I find the most interesting.
Given the time I want to make a simple demo of each and then go from there.
So here they are:
I am trying to simplify each idea down to it's core, and make them more distinct from one another.
Will add sketches and stuff that will help explain each one soon.
Currently these are themeless ideas, and there are many directions that I could take the art design -----> altho I already have some designs drawn.
All of these ideas will most certainly be 2D, pixel art perhaps.
With maybe a bit of simple 3D thrown in.
Also trying to figure out what I want to program the game in.
I have a little over 2 years experience using Unity, and I like it a lot.
Also been reading the Game Maker helpfile, but I've never really used it to make anything.
As such I'm leaning more towards Unity right now.
Not sure which one I find the most interesting.
Given the time I want to make a simple demo of each and then go from there.
So here they are:
Roguelike fighter | Bullet Hell vs shooter/fighter | Swarm/Minion vs Beat em Up | Traditional Fighting game |
Players get "10" fighters | 4 buttons: Sword, Shield, Bullet, Jump/Dash | Create minions to beat up the oppenent | 1 on 1 and tag battle |
Play one at a time: when one dies they next jumps in IMMEDIATELY | rock paper scissors type gameplay: Bullet beats sword, sword beats shield, shield beats bullet. of course there can be exceptions | Fight off evil minions: crowd based attacks and combos | focus on combos and tag combos |
ultra violent: "a fatality every 6 seconds" | Free Flying: think bangaio | Sorta like a moba but cooler | controls more like tekken than street fighter |
Kill all "10" of the oppenents characters to win | Open space with minimal obstacles | Attack the other players minion generator and destroy it to win | basic sequences, special moves, tags etc |
Each new character is stronger/more complicated than the last: first uses only 2 buttons, next uses 3, next uses 4 etc | Simple controls and actions, TONS of bullets and dodging, boosting in to attack etc. | ||
Some characters are duplicated, except for the last character, who is extremely powerful and unique | Range changes the how the game plays and the character art, up close you can do combos even with bullets, but far "ship mode" engages, and its more like a traditional bullet hell. weird idea but sounds cool: not really neccessary but cool. |
I am trying to simplify each idea down to it's core, and make them more distinct from one another.
Will add sketches and stuff that will help explain each one soon.
Currently these are themeless ideas, and there are many directions that I could take the art design -----> altho I already have some designs drawn.
All of these ideas will most certainly be 2D, pixel art perhaps.
With maybe a bit of simple 3D thrown in.
Also trying to figure out what I want to program the game in.
I have a little over 2 years experience using Unity, and I like it a lot.
Also been reading the Game Maker helpfile, but I've never really used it to make anything.
As such I'm leaning more towards Unity right now.
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